They produce 50% of sold goods locally, reducing the truck traffic they require by 50%. The "Organic and Local Produce" specialization changes commercial areas to consist of buildings such as organic produce shops and electric car charging stations. Increases income from all commercial zones.
Increases the attractiveness and entertainment of leisure buildings.School of Tourism and Travel Īvailable only with the Campus DLC enabled.īuilding a School of Tourism and Travel Unique Faculty within a Trade School Campus Area. It reduces noise pollution caused by leisure, but also reduces income from leisure specialized buildings at night.
The "NIMBY" policy causes leisure specialized areas to close for the night. The "Let Go of Leisure" policy gives leisure specialized areas a hefty boost in their entertainment and attractiveness values, at a cost of no tax income from the leisure specialized buildings in the affected area. In terms of jobs generated, a leisure zone is equal to a level 3 low density commercial zone. They only grow as low density regardless of the underlying commercial zoning density. The buildings that grow in this specialization are not able to level up they have only a single level. The "Leisure" specialization becomes available at the "Big Town" milestone. Leisure regions generate more income than an equivalent commercial zone but at the expense of more noise and traffic which means they need to be situated further away from residential areas. One option for continuous use of a region is to integrate both normal commercial and leisure zones to maximize usage. Leisure specialized regions have more nightlife and will experience round the clock traffic. Commercial specialization into leisure will produce games businesses like arcades and comedy clubs.